top of page
Game design with computers and technology_edited_edited.jpg
Technical Designer

Chris Farmer

PROFESSIONAL 

Projects

Technical/UI/UX Designer - Break Knight Games                                        8/24 - Current

  • Implemented a menu system utilizing a user created widget referencing various controllers from one blueprint.

  • Worked alongside design team and production team to identify bugs within the code and corrected several game breaking bugs.

  • Created a level using modular level design and a Miro board to develop a series of passes before getting approved by Design Lead.

Obstacle Assault

 

  • Created rotating and moving obstacles to interfere with player progression and create a challenge for player enjoyment.

  • Utilized IPM to give player time to understand their capabilities and how to navigate through the platformer.

Crypt Raider

  • Created a mechanic that allowed for objects to enter a volume to open other rooms and close others until replaced with an object.

  • Modular level design utilizing breadcrumbing to guide the player with minimal to no text needed to progress.

  • Devised a IPM step process to give the player time to learn how to work through the system to succeed in completing the task.

PORTFOLIO

Experience

Unity Logo.png
C++.png
C#.jpg
P4v.jpg
CONTACT

Thank you so much for viewing my portfolio and resume. If you are interested in contacting me, here is contact information

Tel: 1-219-210-6232

Email: cfarmer1991@gmail.com

  • Linkedin
  • Discord

© 2024 by Christopher Farmer. Proudly created with Wix.com

bottom of page